![]() ![]() ![]() The Cycle/Utility Cards: Skeletons, Ice Spirit, and Zap Anything that Poison doesn’t kill will have too little health left over to be a threatening enough counter-push. I use this effect to my advantage by playing Poison together with the Hog Rider – this spell can kill off most of the non-building counters that players use against the Hog Rider (Minions, Minion Horde, Skeleton Army, etc.). ![]() Unlike the Fireball, which deals it’s damage at the point of impact, Poison has an 8 second duration and spreads it’s damage across that time period. It’s current incarnation now deals more damage and has a bigger area of effect than it’s closest counterpart Fireball. One big change on how I play this deck now is Poison – I used to primarily play this card on defense to support the Valkyrie and Musketeer when it still had a “slow” effect. Since he ignores troops, all you need to worry about are defensive buildings – if you can get your Hog Rider past these, you’re guaranteed at least one hit on one of your opponent’s Crown Towers. He moves really fast, can leap over the river, and targets only buildings which he hits very hard. The Hog Rider remains to be a reliable win condition card in Clash Royale. While any surviving defending troop can contribute towards your counterattack, the Hog Trifecta deck gets it’s offense mainly from two cards: the Hog Rider and the Poison spell. A Musketeer that survives on defense becomes a great second attacker on counter pushes. Only two units have a longer range than her (Princess and Dart Goblin), and she makes up for it by dealing more damage (per attack and per second) and having more health allowing her to survive hits from The Log, Arrows and same level Fireballs. The Musketeer is your main damage dealer on defense in the Hog Trifecta deck. She’s not great at killing tanks because of her lower damage, but what she’s really good at is killing whatever troops are supporting your opponent’s tanks. While the Valkyrie’s attacks aren’t as strong as a Mini P.E.K.K.A.’s or a Lumberjack’s, she makes up for it by having a spinning attack that damages everything around her. The deck, as far as I can tell, got it’s name from a triangular defensive formation: the Valkyrie near the bridge, the Musketeer at the back (usually at the center), and one of your Crown towers.īoth these ladies are quite strong defensively. The Trifecta defenders: Valkyrie and Musketeer I’ve been beating players with level 12/13 Commons and level 6 Epics so I must be onto something, right? Because of this, I’d like to talk about the Hog Trifecta deck and share why it’s working well for me. However, I recently broke through the 4k barrier with a modified version of the classic Hog Trifecta deck with card levels only at 11/9/5/0 (Commons/Rares/Epics/Legendaries). Despite playing Clash Royale a lot in the last year, I’ve stayed away from writing about Clash Royale strategy because I don’t think I’m good enough at the game to write something credible. ![]()
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